Friday, January 25, 2013

Jacobs weaponry guide


"If it takes more than one shot, you weren't using a Jacobs"

Jacobs wild west weaponry sits differently with every player and even character. Many fans have come to love the manufacturer while others forgo it in favor of the elemental weapons. but if there is one thing no one can deny its that these guns pack a punch no matter the foe.

All Jacobs weaponry ( besides some of the unique weapons) share the same traits. High damage, high recoil, and the lack of elements. There is one other trait that is what divides most players on these guns, they are all semi auto. But this "drawback" is also one of their biggest advantages. with control you can easily get criticals at most ranges with the pistols and Ar's. Good timing can keep the guns recoil at a minimum or you can mimic the burst fire of a Dahl. At closer ranges you can go full auto, and if you have a quick trigger finger you can drain a clip of 12 into an enemy in seconds.

Weapon types~

Pistols

sticking with the wild west theme the revolver style pistols pack quite a punch. generally higher dmg than the AR's but lack the range and have a very small clip size, average being six to eight. with a good shot you can easily drop charging foes.

Assault Rifles

Single shot rifles that are versatile at any range, but better suited for mid range encounters. Highly accurate but shooting too quick will cause it to stray making crits that much harder. controlled shots and quickscoping will drop foes much faster.

 Vlad barrel AR's
These are quite different from the single shots, while the standard AR is about precision the triple barrels are all about dropping foes with quick overwhelming shots. while you can easily crit with them it becomes far less likely to get controlled crits after the first shot. These guns fire thee shots at once and are quick to drain ammo, but for the damage they bring it is usually a minor setback.
Grenade Launcher

The grenade barrel AR's take 2-3 ammo per shot and pack quite the punch, upwards of 20K the ricochet off walls and explode on impact, as cool as this is they have a large setback as they cannot crit. I tend to stay away from the grenade AR's but i have fiddled with them from time to time. I will say that the Jacobs variants have a higher bullet velocity than the Dahl and Bandit versions. when using these be sure to guide your shots slightly and aim high for foes above cover. 

Shotguns

The shotguns come in a few flavors. double barrel, triple barrel, and a few odd mixes of the two. they are designed to take out foes in one hit. most have unnecessary strong scopes making aimed shots a little harder, but the high pellet count generally makes hip firing these weapons fairly easy. While the 1-2 shots per clip may be a downside there are some with reload times fast enough where you barley even notice.

Sniper Rifles

The strongest of the Jacobs, and perhaps the standard bullet category as a whole are their sniper rifles. With high damage and fire rate these can cut down even shielded foes in one shot (granted for skills relics ect) they come standard revolver style, clip and single shot. Like all Jacobs weaponry the have a high kick but after getting used to them tit is a predictable one, meaning you can time the crits as it falls back into place. These snipers are welcome in the hands on any fine ranged combatants.


While Jacobs may lack elemental powers this acts as a pro and a con, it removes the stress of switching weapons per foes and focuses more on switching for range. But the major con is...it lacks elemental damage. The high damage generally makes that a small flaw though.

Classes who benefit most from Jacobs.

Commando

the commando has skills almost made for Jacobs. The skills listed below help to reduce their weak points and strengthen their strongest one.

Steady- helps to remove recoil
Duty calls- Raises damage of all non elemental weapons
Ready- Faster reload speed

The commando can take advantage of any Jacobs weapon

Mechromancer

One word Anarchy. With the already small slip size of their weapons you will be gaining stacks in no time, Jacobs shotguns and revolvers are the preferred Jacobs weaponry for gauge.

Assassin

Zero benefits most from the pistols and Snipers due to their accuracy and many Jacobs weapons feature a crit boost as well adding to his plethora of crit stacks.











No comments:

Post a Comment